Deploy a high-performance game server in seconds. Enterprise-grade hardware, DDoS protection on every plan, and one panel that does everything an SSH session would.
Deploy in under a minute with a one-click install. No port forwarding, no config files to write, nothing to install locally.
Attack traffic is filtered upstream of your machine, on every plan, at no extra cost.
Local SSDs on every node, so world loading and chunk saves never queue behind a network disk.
Game version, build and mod loader are dropdowns. Change your mind whenever you like — your world comes with you.
Invite friends or moderators with their own logins and exactly the permissions you choose. Revoke access any time.
Snapshot before a risky change and restore in a couple of clicks when it does not go to plan.
There is no provisioning queue and no ticket to raise. You fill in a short form and the server is built while you are still looking at the page.
Choose what you want to run and, where the game offers them, the version and flavour. Everything is preconfigured to boot straight away.
Browse games →Size the server for the world you have in mind and pick the location closest to your players. Move up or down later without rebuilding.
See pricing →Your server gets its own hostname the moment it is created. Share it and start playing — the panel is there when you need it.
Start and stop it, read the console, edit a config file, restore last night's backup, hand a moderator the keys — all from the same place, in the browser, on any device.
Game servers live and die on single-core speed, disk latency and whether someone is pointing a botnet at you. That is what we spend on.
Game loops are single-threaded far more often than not, so the fleet is picked for clock speed rather than core count. A tick that finishes on time is worth more than a core you never use.
World saves, chunk loading and backups all hit an SSD in the machine your server is running on. Nothing your server writes has to cross the network first.
Every server gets its own container with its own memory, CPU share and disk. A neighbour having a bad day is not your problem.
Volumetric attacks are absorbed before they reach the machine you are on — included everywhere, not sold as an add-on.
Under a minute in most cases. Pick a game, a plan and a region, and we provision the container, allocate a port, and point a hostname at it while you are still on the page. The first start-up also downloads the game files, which for larger games can add a few minutes — you can watch the whole thing happen in the live console.
No. Every game ships as a ready-made image with sensible defaults, so a fresh server is playable the moment it finishes booting. Everything you would normally edit by hand — the game version, the world settings, the server properties — is exposed as a form field in the panel.
Yes, on every plan at no extra cost. Attack traffic is filtered upstream of the machine your server runs on, so a volumetric attack against your address is absorbed before it reaches the game process.
Yes, at any time and without rebuilding your server. Changing plans adjusts the resources allocated to your existing container, so your world, configuration and files are untouched.
Pick a game, pick a size, and play. No setup fee, no minimum term, and nothing to uninstall if you change your mind.